(no subject)
May. 31st, 2011 05:44 pmb>[Filter: Erin, in Kilian]
You asked me about the moons some time ago. Ever since, whenever I look up to see them, I think about how they could possibly relate to anything magical. It seemed strange to me to think about because they were so far away.
I believe I have the beginnings of an answer for you, and I am kicking myself for not having thought of it earlier.
One of the things I have successfully deconstructed when it comes to the tomes I've been able to fiddle around with is location. This might be a little easier due to the kind of magic I use: Thunder magic is heavily reliant on the location parts of its spell. It's very easy to tell where they differ from the rest of the text because of their complexities. Fire and wind only truly require source locations, usually centered around the location of the caster. You have to be very specific with thunder magic, or its going to fry you and everything around you in an instant.
I'm not sure of the name you would give it in Kilia, but the near legendary tome Tempest was instrumental in allowing me to find the sections required for ... unorthodox spell pathing. Despite everything, you still need to see where the magic will come from. You don't quite need to see where it will go, but it makes combat magic worthless if you can't. Most tomes simplify this basic need by specifying where the source will be, and it's always close to the caster. Tempest is the only Thunder tome I know of that forces you to do the complex sighting of your source, and pathing it manually to the target. The bonus is that you can cast from anywhere you can see.
What is interesting to me is that the only reason you have to see something is because the spell is designed to write your position in the spell, and the position of your source. The tome has no idea where you are in the world until you tell it, and it only knows you want to change something -- it doesn't know the specifics until you're casting.
The moons are a giant focus point. When the moons are aligned, anyone in the world who knows the math can tell you exactly where you are in Eire. You wouldn't need to see something to cast a spell at it. You would need an amount of magical power that I can't even comprehend to send the spell to its destination, but you wouldn't have to see it.
This theory is useless to me; I have no way to test it at all. It has no applications that I could ever put into use, even if I had four hundred years to work on a spell that could use it. But I thought you might find it interesting.
You asked me about the moons some time ago. Ever since, whenever I look up to see them, I think about how they could possibly relate to anything magical. It seemed strange to me to think about because they were so far away.
I believe I have the beginnings of an answer for you, and I am kicking myself for not having thought of it earlier.
One of the things I have successfully deconstructed when it comes to the tomes I've been able to fiddle around with is location. This might be a little easier due to the kind of magic I use: Thunder magic is heavily reliant on the location parts of its spell. It's very easy to tell where they differ from the rest of the text because of their complexities. Fire and wind only truly require source locations, usually centered around the location of the caster. You have to be very specific with thunder magic, or its going to fry you and everything around you in an instant.
I'm not sure of the name you would give it in Kilia, but the near legendary tome Tempest was instrumental in allowing me to find the sections required for ... unorthodox spell pathing. Despite everything, you still need to see where the magic will come from. You don't quite need to see where it will go, but it makes combat magic worthless if you can't. Most tomes simplify this basic need by specifying where the source will be, and it's always close to the caster. Tempest is the only Thunder tome I know of that forces you to do the complex sighting of your source, and pathing it manually to the target. The bonus is that you can cast from anywhere you can see.
What is interesting to me is that the only reason you have to see something is because the spell is designed to write your position in the spell, and the position of your source. The tome has no idea where you are in the world until you tell it, and it only knows you want to change something -- it doesn't know the specifics until you're casting.
The moons are a giant focus point. When the moons are aligned, anyone in the world who knows the math can tell you exactly where you are in Eire. You wouldn't need to see something to cast a spell at it. You would need an amount of magical power that I can't even comprehend to send the spell to its destination, but you wouldn't have to see it.
This theory is useless to me; I have no way to test it at all. It has no applications that I could ever put into use, even if I had four hundred years to work on a spell that could use it. But I thought you might find it interesting.